Hunter Skills



 Skid Trap

ID: 115                                                                            Item Requerido: 1 Trap
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 10                                                             Empuje: 6 cells (Except in WOE)
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: 0.4 secDelay: 1 sec
Duracion: 360 - 60*SkillLv sec

Effect: A Skid Trap is a trap that activates when someone comes within SkillLV cells of it. When activated, the affected target is pushed back 5+SkillLV cells (10 cells if the skill is at level 5). Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. Does not work on Bosses and Plant type monsters. If not tripped by the end of the duration, the Skid Trap will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1Sliding Range 6 cells, Setting Time 300 secs
 2Sliding Range 7 cells, Setting Time 240 secs
 3Sliding Range 8 cells, Setting Time 180 secs
 4Sliding Range 9 cells, Setting Time 120 secs
 5Sliding Range 10 cells, Setting Time 60 secs



 Land Mine

ID: 116                                                                            Tipo de Ataque: Earth property
Tipo: Active,TrapLevel Maximo: 5
Costo de SP: 10                                                              Item Requerido: 1 Trap
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: 0.4 secDelay: 1 sec
Duracion: 240 - 40*SkillLv sec                                   Alcance: 3 cells

Effect: A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [DEX + 75] * [1 + INT/100] * SkillLV Earth Element damage. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property. There is also an unknown chance to stun targets for 1 + 0.5*SkillLV seconds. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1ATK 50%, Setting Time 20o secs
 2ATK 75%, Setting Time 16o secs
 3ATK 100%, Setting Time 12o secs
 4ATK 125%, Setting Time 8o secs
 5ATK 150%, Setting Time 4o secs



 Ankle Snare

ID: 117                                                                            Item Requerido: 1 Trap
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 12                                                              Alcance: 3 cells
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: o.4 secDelay: 1 sec
Duracion: 300- 50*SkillLv sec

Effect: Creates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!). Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range. The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1Seting Time 250 secs, snare ime 4 sec
 2Seting Time 200 secs, snare ime 8 sec
 3Seting Time 150 secs, snare ime 12 sec
 4Seting Time 100 secs, snare ime 16 sec
 5Seting Time 50 secs, snare ime 20 sec


 Shockwave Trap

ID: 118                                                                            Item Requerido: 1 Trap
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 45                                                             Tipo de Ataque: Splash Damage, 1 cells
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: InstantDelay: 1 sec
Duracion: 240 - 40*SkillLv sec

Effect: A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose 5% + 15%*SkillLV of their SP. Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1SP 20% Consume, Setting Time 20o secs
 2SP 35% Consume, Setting Time 16o secs
 3SP 50% Consume, Setting Time 12o secs
 4SP 65% Consume, Setting Time 8o secs
 5SP 80% Consume, Setting Time 4o secs



 Sandman

ID: 119                                                                            Item Requerido: 1 Trap
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 12
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: 0.4 secDelay: 1 sec
Duracion: 180 + 30*SkillLv sec                                   Alcance: 3 cells

Effect: A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an 40%+10*SkillLV% chance of being affected by "Sleep" (duration depends on SkillLV). A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1Setting Time 15o sec 50% Sleep Chance
 2Setting Time 12o sec 60% Sleep Chance
 3Setting Time 9o sec 70% Sleep Chance
 4Setting Time 6o sec 80% Sleep Chance
 5Setting Time 3o sec 90% Sleep Chance



 Flasher

ID: 120
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 12                                                              Item Requerido: 1 Trap
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: 0.4 secDelay: 1 sec
Duracion: 180 - 30*SkillLv sec                                   Alcance: 3 cells

Effect: A Flasher is a trap that activates when stepped on. When activated it will have an unknown chance to blind all within a 3x3 area around the trap. Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. This trap is ineffective against Plant family and MVP monsters. If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1Setting Time 150 secs
 2Setting Time 120 secs
 3Setting Time 90 secs
 4Setting Time 60 secs
 5Setting Time 30 secs



 Freezing Trap

ID: 121                                                                            Tipo de Ataque: Water Property
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 10                                                              Item Requerido: 1 Trap
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: 0.4 secDelay: 1 sec
Duracion: 180 - 30*SkillLv sec

Effect: A Freezing Trap is a trap that activates when stepped on. When activated, it will hit all in the area with a Frost Nova style attack (thus using Water Element). Damage is 25%+25%*SkillLV of your normal ATK. Chance to Freeze is Unknown. It does not work on MVP monsters. Freezing Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Freezing Trap will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1Setting Time 150 secs
 2Setting Time 120 secs
 3Setting Time 90 secs
 4Setting Time 60 secs
 5Setting Time 30 secs



 Blast Mine

ID: 122                                                                           Item Requerido: 1 Trap
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 10                                                             Tipo de Ataque: Fire Property
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: 0.4 secDelay: 1 sec
Duracion: 30 - 5*SkillLv sec

Effect: A Blast mine is a visible trap that explodes 30 - 5*SkillLV seconds after it is set or when an enemy steps on it, hits a 3x3 area around the target cell for [DEX/2 + 50] * [1 + INT/100] * SkillLV Fire Element damage. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. The caster can move the trap before it's activated.

 Level Descripcion
 1Explode after 25 secs
 2Explode after 20 secs
 3Explode after 15 secs
 4Explode after 10 secs
 5Explode after 5 secs



 Claymore Trap

ID: 123                                                                            Tipo de Ataque: Earth Property
Tipo: Active, TrapLevel Maximo: 5
Costo de SP: 15                                                              Item Requerido: 2 Trap
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: 0.4 secDelay: 1 sec
Duracion: 20*SkillLv sec

Effect: Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage.

This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed.

 Level Descripcion
 1Setting Time 20 secs
 2Setting Time 40 secs
 3Setting Time 60 secs
 4Setting Time 80 secs
 5Setting Time 100 secs



 Remove Trap

ID: 124
Tipo: ActiveLevel Maximo: 1
Costo de SP: 5
Target: 1 Trap
Tiempo de Casteo: Instant
Alcance: 2 cells

Effect: Turns one set trap back into a Trap item. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.



 Talkie Box

ID: 125                                                                            Item Requerido: 1 Trap
Tipo: Active, TrapLevel Maximo: 1
Costo de SP: 1
Target: 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap
Tiempo de Casteo: InstantAlcance: 3 cells
Duracion: 600 sec

Effect: Repeats a message input at casting time in blue text (does not appear in chat window).



 Beast Bane

ID: 126
Tipo: PassiveLevel Maximo: 10

Effect: Increases damage to Brute and Insect family monsters by +4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.

 Level Descripcion
 1ATK +4
 2ATK +8
 3ATK +12
 4ATK +16
 5ATK +20
 6ATK +24
 7ATK +28
 8ATK +32
 9ATK +36
 10ATK +40



 Falconry Mastery

ID: 127
Tipo: PassiveLevel Maximo: 1

Effect: Allows you to hire a Falcon from the Falcon Master in the Hunter Guild at hu_in01 (375/318). Cost to hire is around 800z to normal Falcons, but may change for Scarf Falcons and Baby Falcons. If a Falcon is removed, a new one must be hired.



 Steel Crow

ID: 128
Tipo: PassiveLevel Maximo: 10

Effect: Adds 6*SkillLV damage to each hit with Blitz Beat. Note that Blitz Beat can do up to 5 hits.

 Level Descripcion
 1ATK +6
 2ATK +12
 3ATK +18
 4ATK +24
 5ATK +30
 6ATK +36
 7ATK +42
 8ATK +48
 9ATK +54
 10ATK +60



 Blitz Beat

ID: 129
Tipo: OffensiveLevel Maximo: 5
Costo de SP: 7 + 3*SkillsLV
Target: 1 Enemy                                                            Estado Requerido: Requires a Falcon
Tiempo de Casteo: 2 secDelay: 1 sec
Duracion: 0.2*SkillLv sec                                             Alcance: 5 + Vulture's Eye SkillLV cells

Effect: Orders your Falcon to attack, delivering SkillLV hits to all enemies in a 3x3 area around the target for a total of ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) using Neutral Element. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property. In addition, there is a 0.3%*LUK chance of Blitz Beat occurring automatically per shot with a bow. This so called auto-blitz beat is less effective than a manual one and the full damage is split evenly between all targets affected. For example, an auto-blitz beat that hits 3 targets will do 1/3 of the normal damage to each. Also, the total number of hits it delivers is based on the users job level and is equal to [(Job Level-1)/10]+1.

 Level Descripcion
 11 Falcon Hit
 22 Falcon Hit
 33 Falcon Hit
 44 Falcon Hit
 55 Falcon Hit



 Detecting
IRO: Detect
ID: 130
Tipo: ActiveLevel Maximo: 4
Costo de SP: 8
Target: 1 cell
Tiempo de Casteo: InstantAlcance: 1 + 2*SkillLV cells
Estado Requerido: Requires a Falcon

Effect: Reveals any invisible traps, monsters or players in a 3x3 cell area around the target cell.

 LevelDescripcion 
 13 cell Range
 25 cell Range
 37 cell Range
 49 cell Range



 Spring Trap
 
ID: 131
Tipo: ActiveLevel Maximo: 5
Costo de SP: 10
Target: 1 Trap
Tiempo de Casteo: InstantAlcance: 3 + SkillLV cells
Estado Requerido: Requires a Falcon

Effect: A trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap).

 Level Descripcion
 14 cell Range
 25 cell Range
 36 cell Range
 47 cell Range
 58 cell Range



 Beast Strafing-Spirit Skill
IRO: Beast Charge
ID: 499
Tipo: OffensiveLevel Maximo: 1
Costo de SP: Unknown
Target: Enemy
Tiempo de Casteo: InstantAlcance: Unknown
Arma Requerida: Bow                                                  Municion Requerida: 1 Arrow

Effect: If the target is a Beast-type and you used Double Strafing, you can use this skill to do extra Double Strafing on the target. Only usable right after using Double Strafing, and its power is heavily affected by STR.



 Phantasmic Arrow
Quest Skill 
ID: 1009
Tipo: OffensiveLevel Maximo: 5
Costo de SP: 10
Target: Enemy                                                               Empuje: 3 cells (Except in WOE)
Tiempo de Casteo: InstantAlcance: Unknown
Arma Requerida: Bow

Effect: Launches an arrow of illusion from your bow. It has 150% ATK, and if it hits the enemy, it pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.